A game by UNCSZN / Windows / Out now

VOLLEY VOLLEY+

Arcade volleyball where the ball does the damage.

Every time the ball lands on your side of the court, you lose health. Four fighters, six arenas, a six-stage Arcade mode and local versus for two players.

Buy $3
Windows 10/11 · 1–2 players · Sold only at uncszn.com

01 / The game

Don't let it land.

The Plus version of UNCSZN's free game VOLLEY VOLLEY, rebuilt and expanded. $3 for Windows, sold only here.

VOLLEY VOLLEY+ is arcade volleyball for one or two players where the ball does the damage: every time it lands on your side of the court, you lose health.

You drive, pop and spike the ball over the net, dive to dig it off the floor, parry fast shots back and arm a signature super when your meter is full. Matches are best of three rounds.

Pick one of four fighters and play a six-stage Arcade mode, the CPU at three difficulties, or a friend on the same PC with one keyboard or two gamepads.

  1. Hit it over.Drive, Pop and Spike send the ball across the net. Faster balls hit harder.
  2. It lands, you lose health.Wherever it touches down, that side of the court takes the damage.
  3. Win two rounds.Empty the other health bar twice to take the match, then get graded S to D.
  • 4Fighters
  • 4Signature supers
  • 6Arenas
  • 6Arcade stages
  • 261km/h top ball speed
  • 10Rebindable actions

02 / Features

What the plus adds.

What VOLLEY VOLLEY+ adds to the free original: heavier movement, the Dive, four fighters with supers, six arenas, best-of-three rounds, a six-stage Arcade and records.

A white-hot ball streaks across the Void Cathedral after a hard hit.01

A heavy ball

Fast hits freeze the action for a moment, knock fighters back and crack the floor. The ball glows hotter as it speeds up, to 261 km/h, and faster balls do more damage.

A fighter spikes from a double jump on the Midnight Transit platform.02

High-gravity movement

Nearly double the original gravity, with jump squat, landing lag, a double jump that snaps to the stick and a tap fast-fall.

A dive digs the ball off the floor on the Concrete Dawn rooftop, with a DIG! callout.03

Dive

A new move for saving the point. Lunge along the floor to dig the ball back up toward the net, then press Jump as you land to tech back to your feet.

A PARRY! callout as a fast ball is sent back at Neon Harbor.04

Parry

Time it on contact to return a fast ball with interest. Each fighter has a different parry window, and HEX has the widest.

A SUPER ARMED callout at Concrete Dawn as a fighter readies a signature shot.05

Four supers

COMET, METEOR, PHANTOM and SPLIT. Fill your meter with clean hits, parries and digs, arm it, and your next Drive, Spike or Parry fires your fighter's super.

Results screen: RALLY wins 2 to 1 with an S grade and the fastest ball in km/h.06

Best of three

Health bars, rounds, K.O.s and a results screen with match stats. Every match is graded S to D, and Records keep your longest rally and fastest ball.

Local versus

Two players on one PC, sharing a keyboard or using a gamepad each.

Rebindable controls

All ten actions, for both players, on keyboard and gamepad.

Impact FX settings

Full, No Shake or Calm, to keep the camera still and soften flashes.

Original music

"Cloud Pop" in the menus and "Stutter" in matches, both by UNCSZN.

03 / Fighters

Four fighters, four supers.

Each fighter has its own speed, jump, power, weight, parry window and signature super. Tuned over 384 CPU-vs-CPU matches, every pairing lands between roughly 46% and 54%.

RALLY

The Original

“Balanced in every way. Wins on nerve.”

Super · COMET

COMET. “A searing flat drive. The fastest ball in the game.”

The all-rounder every other fighter is tuned against. Average speed, jump, power and weight, with one air jump.

Speed
5 of 8
Power
3 of 8
Weight
3 of 8
Air
4 of 8
Technique
4 of 8

BRICK

The Wall

“Slow, wide and immovable. Hits like a truck.”

Super · METEOR

METEOR. “A near-vertical spike from anywhere. The ball falls like lead.”

The slowest runner with the shortest jump, but the heaviest hits and the least knockback from fast balls. The best body-blocker in the roster.

Speed
2 of 8
Power
8 of 8
Weight
8 of 8
Air
2 of 8
Technique
2 of 8

WISP

The Draft

“Light and quick. Two air jumps. Never where you left it.”

Super · PHANTOM

PHANTOM. “A hard-curving shot that vanishes mid-flight.”

The fastest runner, with a floaty jump and two air jumps. Lighter hits and more knockback, but a quick dive and fast super gain.

Speed
8 of 8
Power
2 of 8
Weight
2 of 8
Air
8 of 8
Technique
5 of 8

HEX

The Technician

“Reads everything. Parries anything.”

Super · SPLIT

SPLIT. “Crosses the net, then snaps into a vicious dive.”

Close to RALLY's baseline with quicker feet. The widest parry window in the roster, 45% wider than RALLY's, plus the fastest dive and super meter.

Speed
5 of 8
Power
3 of 8
Weight
3 of 8
Air
4 of 8
Technique
8 of 8

04 / Arenas

Six courts.

Each arena has its own architecture, animated set pieces and color grade. Arcade mode runs through all six in order and ends in the Void Cathedral.

Obsidian Hall: tall stone portals and a cool light shaft over a dark court.01

OBSIDIAN HALL

“Where every rally begins.”

A stone hall of mirrored portals, five rows deep, with a slow sweeping light and dust in the air.

Concrete Dawn: a rooftop court against a sunrise skyline, with birds overhead.02

CONCRETE DAWN

“First light over the rooftops.”

A concrete rooftop at sunrise, with a skyline, a water tower and a flock of birds crossing the sky.

Midnight Transit: an empty blue-lit subway platform with square columns.03

MIDNIGHT TRANSIT

“Last train. Nobody leaves.”

An empty subway platform after the last service. One fluorescent tube flickers and a night train passes behind the court.

Neon Harbor: container stacks, cranes and a pink neon plus sign in the rain.04

NEON HARBOR

“Salt, rain and signal light.”

A container port at night, with gantry cranes, neon signs, searchlights, low fog and fine rain.

Solar Court: a golden amphitheatre with crimson banners under a huge sun emblem.05

SOLAR COURT

“The crowd came for a coronation.”

A sandstone amphitheatre at golden hour. The crowd in the stands jumps when someone lands a big hit.

Void Cathedral: a crimson rose window over gothic arches.06Final stage

VOID CATHEDRAL

“The final court. Nothing beyond it.”

A gothic hall under a rose window that pulses with every big impact. Your first Arcade clear adds it to Versus.

05 / Modes

Six stages to the Plus.

Climb the Arcade ladder alone, take on the CPU at three difficulties, or play a friend on one keyboard or two gamepads.

Arcade

Six-stage ladder
  1. 1FIRST SERVEObsidian HallA stranger. “Warm up. Learn the weight of the ball.”
  2. 2HARD LANDINGConcrete DawnA second stranger. “Nothing here is soft. Dig everything.”
  3. 3LAST TRAINMidnight TransitThe final boss shows up early.
  4. 4SHADOWNeon HarborYour own fighter, mirrored. “It knows every habit you have.”
  5. 5HIGH NOONSolar CourtA rematch with the first stranger. “They studied the tape.”
  6. 6THE PLUSVoid CathedralRALLY+, or HEX+ if you play RALLY. “Everything, faster. Finish it.”
Perks

After stages 1, 3 and 5, pick one for the rest of the run: POWER DRIVE, AIR CONTROL or REINFORCED.

Grades and clear times

Each clear is graded on your stage grades, your time (6:00 is par) and your continues. Every fighter keeps its own best.

  • Versus CPU

    Best-of-three matches against the CPU at three tiers: Competitive, Expert, and PLUS, which unlocks when you clear Arcade.

  • Local Versus

    Two players on one PC, sharing a keyboard or using a gamepad each, on any unlocked stage.

  • Training

    No K.O. and no clock, with the full move list on screen and an input display.

  • Records

    Longest rally, fastest ball, total wins, Arcade clears, and the best clear time and grade for each fighter.

06 / Clips and screens

In motion.

Short loops straight from the game, then the full set of screenshots. Select any screenshot to see it at 1080p.

Long rallyRecords save your longest one.
DiveA dive saves the point.
ParryTime it on contact to send it back.
Double jumpJump, double jump, spike.
TechPress Jump on landing to get up.
K.O.Win two rounds to take the match.

Screenshots

07 / Controls

Pads or one keyboard.

These are the default bindings. All ten actions can be rebound for both players under Settings, and on-screen prompts follow whichever device you used last.

Default bindings for gamepad and for two players on one keyboard.
ActionGamepadKeyboard, player 1Keyboard, player 2
MoveLeft stick or D-padA D← →
JumpA or D-pad upW or Space↑
Fast fallDown, at the top of a jumpS at the top↓ at the top
DriveXJNum 1
PopYKNum 2
SpikeBLNum 3
ParryLBINum 0
DiveRBUNum 4
SuperR3 or Parry + SpikeO or Parry + SpikeNum 5 or Parry + Spike
DashDouble-tap a direction, hold to sprintDouble-tap A D or L ShiftDouble-tap ← → or R Shift
PauseStartEsc

In one-player modes, player 1 can also move with the arrow keys and jump with Up. Dive, Parry and Dash cost energy, which refills on its own.

Move list

  • DRIVEFlat, powered, clears the net.
  • POPSends the ball high and lifts you with it.
  • SPIKEIn the air or holding down: steep and heavy.
  • PARRYTime it on contact to return it with interest.
  • DIVELunge low to dig. Jump on touchdown to tech.
  • FAST FALLTap down at the top of a jump to commit to the floor.
  • DASHDouble-tap to burst across the court, keep holding to sprint.
  • SUPERAt full meter, arm your signature shot.

08 / Buy

Three dollars.

VOLLEY VOLLEY+ is sold only at uncszn.com. Pay once, download the installer straight away and keep it.

$3USD, one-time
Windows

What you get

  • The full gameFour fighters, six arenas, Arcade, Versus CPU, Local Versus, Training and Records.
  • A DRM-free Windows installerNo launcher, no account and no online check to play.
  • Instant downloadYour download link arrives as soon as payment goes through.
Buy VOLLEY VOLLEY+ $3 Secure checkout by Shopify.

System requirements

Runs on
Windows.

OS
Windows 10 or 11, 64-bit
Graphics
DirectX 11 or DirectX 12 compatible GPU
Storage
About 300 MB available space
Input
Keyboard, or one gamepad per player
Players
1–2, local on the same screen. No online play.
Language
English

Not currently available for Mac or in a web browser.

09 / FAQ

Before you buy.

Delivery, refunds, platforms and how the game plays with two people.

How do I get the game after I buy it?

Checkout is handled by Shopify. As soon as payment goes through, you get a download link for the Windows installer on your order confirmation and by email. Run the installer and play.

Is there DRM, a launcher or an account?

No. The installer is DRM-free. You don't need a launcher or an account, and the game doesn't need an internet connection to play.

What if something goes wrong, or I want a refund?

Reply to your order confirmation email with what happened. Download problems are sorted out first, and refund requests are handled under the store's refund policy, which you can read at checkout before you pay.

Is there a Mac or browser version?

Not currently. VOLLEY VOLLEY+ is available for Windows 10 and 11 (64-bit).

Can I play with a friend?

Yes, on the same PC. Two players can share one keyboard, or each use a gamepad. There is no online play.

Does it support controllers?

Yes. Gamepad and keyboard both work, all ten actions can be rebound for both players, and button prompts follow the device you used last.

How is it different from VOLLEY VOLLEY?

VOLLEY VOLLEY+ is the Plus version of UNCSZN's free game VOLLEY VOLLEY. It keeps the rules and rebuilds everything else: heavier movement, a heavier ball, the Dive, four fighters with supers, six arenas, best-of-three rounds, a six-stage Arcade, records and a new front end.

How long is it?

One match takes a few minutes. An Arcade run is six matches, and 6:00 is par for the clear grade. Each fighter keeps its own best clear time and grade, and Records track your longest rally and fastest ball.

Are there flashing effects?

Big hits use brief full-screen flashes and camera shake. Under Settings, Impact FX has three levels: Full, No Shake (the camera stays still) and Calm (the camera stays still and flashes are softened).

10 / Credits

Made by UNCSZN.

Design, programming, art, animation, UI, audio and music by UNCSZN (Isaac Benjamin).

A game by
UNCSZNIsaac Benjamin, uncszn.com
Music
“Cloud Pop” and “Stutter”by UNCSZN. Menus and matches.
Sound
Synthesized at runtimeEvery sound effect is made in code.
Type
Space GroteskSIL Open Font License

Built in Unity. “THANK YOU FOR PLAYING.”

Arcade volleyball where the ball does the damage.

Buy $3
Out now for Windows · Only at uncszn.com